BlazBlue (ブレイブルー) is a fighting game series created by Arc System Works, and later localized in North America by Aksys Games and in Europe by Zen United. An anime adaptation aired in 2013. The series has sold 1.7 million copies in August 2012.[2]
Ongoing official radio show aired on Nico Nico Douga, featuring the antics of the game's voice actors through chibi versions of their characters in the same style as the Teach Me, Miss Litchi! game segments.
The show's nickname BuruRaji (ぶるらじ) is a contraction of "BlueRadio" in Japanese.
An official yonkoma gag manga series, BuruMan (ぶるまん, contraction of "BlueManga"), has been published infrequently on the official website.
Two comedic audio dramas have also been produced, titled BuruDora (ぶるどら, contraction of "BlueDrama"). A light novel based on the game and written by Mako Komao, titled BlazBlue: Phase 0, was published by Fujimi Shobo. It is set before Calamity Trigger.
Starting with season 8, BlazBlue Radio NEO, the show was uploaded to YouTube with English subtitles.[36]
The series has the roster with each game releases, revealing the wave of playable characters from Calamity Trigger to other ones with different personalities in Central Fiction. They made appearances on game crossovers and other associated media.
Events and merchandise
Two official events were held in Japan in June 2009 and February 2010, called BuruFesu 2009: Riot Summer (ぶるふぇす 2009 -Riot Summer-) and BuruFesu: Spring Raid (ぶるふぇす -Spring Raid-) (contraction of "BlueFestival"). It features a variety of posters, artbooks, apparel and figurines. On February 11, 2017, Arc System Works announced a collaboration with Tecmo Koei's Team Ninja to release an Arc System Works Costume Set, consisting of the costumes of some characters from BlazBlue and Guilty Gear for Dead or Alive 5: Last Round in March 2017.[37]
^ abRessler, Karen (2018-10-22). "BlazBlue Revolution Reburning Smartphone Game Ends Service in Japan". Anime News Network. Retrieved 2023-02-06. The game launched in Japan on October 20, 2016, but it had already launched in Hong Kong, Macau, and Taiwan in July 2015; in Singapore and Malasia in April 2016; and in more than 140 countries in America, Europe, and Asia by June 8, 2016.