Guilded Age
Guilded Age is a 2009 fantasy webcomic about five heroes who have come together to work for a common goal: three squares and a warm bed. Its narrative presents a conflict between warring coalitions based on centuries-old feuds, but the writers claim they intend to "try to focus on what's important."[clarification needed] The webcomic is a collaboration among T Campbell, Erica Henderson, and Phil Kahn. T Campbell, the co-writer, has described Guilded Age as a "fantasy dramedy-adventure"[2] Henderson stepped down as the primary artist of the strip at the end of November 2010, with art duties being taken over by John Waltrip. The title of the webcomic is a portmanteau of the "Gilded Age", the post-Civil War era in US history, and guilds, the clubs of players within RPGs. While the fantasy elements suggest the European Middle Ages, Guilded Age also takes place in the dawn of the Industrial Age and the American Wild West.[3] The influence of role-playing games, and World of Warcraft in particular, makes Guilded Age a regular feature on Joystiq's "Sunday Morning Funnies."[4] Part of the Love Shack[5] and Comicbox[6] networks, Guilded Age has supplied a cover to the online magazine Comixtalk,[7] and has been published in book format.[8] Main castTogether, the main characters form the Gastonian Peacemakers. Charged with representing Gastonian interests through establishing peaceful relations with foreign powers, their mandate also includes the use of violence to solve the problems of potential allies. Byron Hackenslasher— Human Berserker Syr’Nj— Wood Elf Field Medic Frigg Akerfeldt— Human Crusader Gravedust Deserthammer— Dwarf Mystic Bandit Keynes— Gnome Thief Other castPayet Best— Elf Virtuoso Field Marshal Ardaic— Human 'Mission control' Big Boss Harky— Troll Warchief SettingThe story takes place in Gastonia, a society that is considered the centre of human (and gnomish) culture on the continent of Arkerra. Their recent period of expansion was triggered by events surrounding the Battle of the Solates Mountains. CultureGastonian culture is primarily human, although the long-standing alliance with the gnomes has led to many technological wonders being accepted into everyday Gastonian life. The less prevalent non-savage races also have an impact, but their contributions, such as the wood-elf groves, are often met with distrust from the overwhelmingly human population. Savage culture is much more tribal in nature, with displays of martial skill being heavily influential, and percussion instruments playing a large part in both the social and military dynamics of the rebellion. The races remain, for the most part, informally segregated, although their equivalent of the peacemakers consists of a member of each race. PoliticsGastonia is ruled by the Parliament of Nine Houses, each of which controls an essential commodity (agriculture, mining, technology, etc.); this includes the Church. The House of Houses was constructed to contain the activities of Parliament, as Gastonians believe society should be directed by those who produce. Currently, Gastonia is trying to walk the line between not being feared enough (in which case they will be attacked) and being feared too much (in which case they will be attacked by everything their enemies can throw at them); keeping their airship development program secret until it's viable falls into the second category. The Peacemakers are a band of Gastonian races working together as a special operations unit. Savage leadership is similarly a council of a representative from each race, with the notable exception of the Land Sharks, who cannot be trusted to remain focused without their leaders directly present ("My brothers follow only the loudest voice, and that is only me when I am near."). The representatives serve to advise and suggest, but ultimately all decisions fall to Harky. Recently, a band of Savage adventurers, dubbed the champions, has been put together, and serves as both a military unit and a show of unity for the races. ReligionThe dominant Human religious faith, that of 'the Eternally Bloodshot Eye' is presided over by the masked Priestlord Gigundus; people who follow other faiths are not well received. He claims that his word is the blood that flows through the world and washes out its disobedience. The status of this faith is uncertain, following the dissolution of its most important temple (see "Sisterhood of the Bloodshot Eyeball," below.) The Wood Elves revere their founder, the great Druid Graiya, in a religious fashion. Trolls and certain other Savage Races worship the magma god Tectonicus, who is shown to be a very real presence in Arkerra, naming and empowering the two troll champions, Harky and Penk. The Savasi previously had a mysterious caste of spiritual warriors called 'Mystics', but under Iver's influence, have become mostly secular, killing off all mystics except Gravedust. Sisterhood of the Bloodshot EyeballThey believe themselves to be the fist of an angry god, though others describe them as thugs hiding behind a facade of righteousness. Their belief in their divine duty fuels their ambitions, strengthens their resolve and binds them together into a formidable fighting force. Dissolved following the disappearance of Gigundus. Order of the Countless LimbsA human terrorist organization that operates within Gastonia. Described as a cult. TechnologyGastonia appears to have entered an Age of Reason and is developing technology to replace the influence of magic. Though combat is still predominantly melee-weapon based, guns and explosives exist and are used by certain technologically adept factions. Airships are on the cusp of becoming reality. RacesHumansBy far the most populous race, Humans are the de facto rulers of Gastonia, having a huge majority in the House of Houses, and controlling the armed forces. Humans have little natural Magick, and are not especially adept at technology, but make skilled fighters, and are the major trade power in Arkerra, controlling as they do Gastonia. Notable Humans include Byron the Berserker, Frigg, Field Marshal Ardaic, and many others. DwarvesCalling themselves the Savasi, the dwarves are thought of as master warriors, nearly unrivaled in combat and ruthless beyond reasoning, traits encouraged as a defence mechanism against the depredations of others. They suffered a significant defeat during the Battle of the Solates Mountains, still seeking restitution from Gastonia for having been forced from their ancestral homes of the Mountains into the Desert, and to that end toy with forming an alliance with the so-called Savage Races. Notable dwarves include Gravedust and Iver. ElvesElves claim to be the oldest race on Ankerra and there is evidence for their claim. They are found in — and have adapted to — a number of different environments. Sky ElvesThe world's most prominent magic users, who rely on it almost exclusively. They reside in the floating city of Asallah En-Qu'Lara, which has allowed them to rise above the petty squabbles of the world below and achieve political neutrality. Although they could bombard the land below with an endless array of lightning bolts and fireballs, this threat is abated by the Sky Elves being the most peaceful culture in Arkerran history, but they are not without their own internal difficulties. The Sky Elves conjure all of their natural resources, causing some internal debate over where the conjured goods are coming from, and the moral justifications for said acts. Notable Sky Elves include Canghem, the Sky Elf house representative. Wood ElvesWood Elves are an isolated race of green-skinned, semi-plant Elves, who consider themselves closer to the trees of their home forests than the humans of Gastonia. Due to their willowy nature, most Wood Elves make poor fighters, but their mastery of nature make them excellent herbalists and their great libraries make the Wood Elves scholarly giants. Notable Wood Elves include Syr'nj, a peacemaker. Half ElvesThis term encompasses both half-Elf half-Human offspring, who typically retain some magic, and Elves who by breeding have lost their magic altogether (colloquially known as Shit Elves). Both races undergo discrimination from both Humans and Elves. Notable hybrids include E-merl the peacemaker and notable Shit Elves include Payet Best, a part-time Peacemaker GnomesA small and inquisitive race, resembling diminutive humans with pointed ears. They operate the Academy of Arts & Sciences in the Gastonian capitol and describe themselves as being the ones responsible for the nation's technological progress, but even so they still suffer from the casual speciesism of humans who consider them the best of the rest, rather than equals. Notable Gnomes include Bandit keynes, a peacemaker, and Dean Reynolds, a scientist. Savage Races TrollsLarge, intelligent and with extraordinary healing abilities, they appear to be at the forefront of efforts to unite the so-called Savage Races into a unified entity that may pose a threat to Gastonia. Practice slavery, utilising other species such as orcs. Notable Trolls include Big Boss Harky and Penk, his herald. AviansAvians are a race of bird-creatures, shown to be intelligent, fast and agile. Avians alone amongst the Savage Races have the ear of Big Boss Harky, due to their intelligent leader. GnollsA savage race of Canine Humanoids, the gnolls (also sometimes known as 'the fuzzy people') have a tribal societal structure, with shamanistic leaders and champions elected by wrestling tournaments. Notable Gnolls include Auraugu, champion wrestler. Land SharksA race of humanoid, landwalking sharks, the Land Sharks are amongst the least intelligent of the races, speaking in simple language and without any clear social structure. The size of a Land Shark seems directly proportional to its intelligence, with the largest, Hammerhead being able to speak normally and command his brethren. OrcsOrcs are considered the least of the Savage races, overlooked by the Gastonians and used as slave labour by the World's rebellion. Despite this, Orcs are shown to have at least a simple tribal society, and their bulk makes for strong workers, and potentially, fighters. GoblinsA green and warty-skinned race of humanoids, Goblins are comparable to the gnomes in that they are renowned for tinkering, although theirs is generally thought to be of shoddy workmanship. Notable Goblins include Goblaurence, a champion tinkerer. External links
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