Jordan Mechner (born June 4, 1964)[3] is an American video game designer, author, screenwriter, filmmaker, and former video game programmer.[4] A major figure in the development of cinematic video games[5] and a pioneer in video game animation,[6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.
Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award.[7] His works are often included in all-time lists of the game industry's best and most influential titles.[8][9]
In 1993, Mechner founded Smoking Car Productions to design and direct the adventure game The Last Express. While commercially unprofitable at the time of its release, the game has garnered a cult following and is recognized as an innovative work in interactive narrative.[10][11][12][13][14][15]
As an author, Mechner has written graphic novels in collaboration with different illustrators, including the New York Times bestsellerTemplar (2013), Monte Cristo (2022), and Liberty (2023).[16] In 2023, Mechner made his debut as a graphic novel writer–artist, with the autobiographical Replay: Memoir of an Uprooted Family. Replay was awarded the 2023 Chateau de Cheverny prize for historical graphic novels.[17]
In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[18]
Early life
Mechner was born in New York City in 1964, into a family of European Jewish immigrants. His father is psychologist Francis Mechner,[19][20] and his mother was a programmer.[21] He attended Yale University in the 1980s.[22][23][24]
Career
While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected. Asteroid Blaster, an Asteroids clone, was submitted to Hayden Software and abstract action game Deathbounce to Broderbund. Mechner then spent two years at Yale writing his first published game, Karateka (1984), which went to number one on the Billboard software chart. Karateka is a horizontally scrolling game where meeting an enemy results in a prolonged fight. The game cuts between gameplay and what is happening out of the player's view, showing actions of the imprisoned princess and her captor. The animation was by done by drawing on top of frames of Mechner's karate instructor recorded on film.[25]
His second game, Prince of Persia, was released in 1989 after more than three years of work. He wrote both games in the 6502 assembly language for the Apple II, though that system was in decline through the late 1980s, and little new software was released by 1989. Initially, Prince of Persia sold poorly, but as it was ported to other systems, sales increased. Eventually, it was adapted for about thirty computer and console platforms.[26]
Following the completion of Prince of Persia, Mechner attended film school, traveled to Cuba to produce and direct a short documentary film, and lived in Paris for a year.[27] During this period, he designed and directed the sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993.
He founded the independent developer Smoking Car Productions in 1993, where he led the production of the CD-ROM adventure game The Last Express.[27] Smoking Car grew to sixty people, a huge team for the mid-1990s, and the game took longer to finish than anticipated. When finally released in 1997, it was positively reviewed but did not recoup its budget. The Last Express was re-released in 2012 by French publisher DotEmu for mobile and other platforms.[28][29][30]
A film adaptation, Prince of Persia: The Sands of Time, was released on May 28, 2010. Mechner wrote the first drafts of the screenplay and also has an executive producer credit.
Writing and directing
In 2003, Mechner wrote and directed the documentary film Chavez Ravine: A Los Angeles Story. It won the 2003 IDA award for Best Short Documentary,[34] was short-listed[clarification needed] for an Academy Award nomination,[35] and received its broadcast premiere on PBS Independent Lens in 2005.[36]
Mechner collaborated with a team on the 2008 Prince of Persia graphic novel. The author's graphic novel Templar was published in July 2013.[37][38]Templar became a New York Times best-selling book and was nominated for an Eisner Award.[39] Mechner also wrote the graphic novel Prince of Persia: Before the Sandstorm, to tie in with the release of the film in 2010.
He has published two volumes of his game development journals from the 1980s, one describing the making of Karateka and the other focusing on Prince of Persia.
In 2017, Mechner moved to Montpellier, France. He has collaborated with European illustrators on graphic novels, including Monte Cristo (2023) and Liberty (2022).[41][42] In 2023, he released an autobiographical graphic novel, Replay: Memoires d'une famille. He continues to write new graphic novels.[43][44]
Mechner married Whitney Hills in 2014.[1] The couple divorced in 2017.[47][2]
References
^ abMechner, Jordan (April 7, 2014). "Jordan Mechner on Twitter". Twitter. Archived from the original on February 1, 2015. Retrieved October 3, 2014. Tweeting from cloud nine, because I've just married @whitney.
^Mechner, Jordan (2017). "Episode 7 - Jordan Mechner". Apple Time Warp (Interview). Interviewed by John Romero. Libsyn (published June 15, 2019). Retrieved June 18, 2019.
^Rouse, Richard; Ogden, Steve (2005). Game Design: Theory & Practice, 2nd Edition. Wordware Game Developer's Library. Jones & Bartlett Learning. pp. 320–354. ISBN1-55622-912-7.