In 1982, Melbourne House began a series of licensed Lord of the Rings graphical interactive fiction (text adventure) games with The Hobbit, based on the book with the same name.[3] The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands.[4][5] They went on to release 1986's The Fellowship of the Ring, 1987's Shadows of Mordor, and 1989's The Crack of Doom.
A BBC Micro text adventure released around the same time was unrelated to Melbourne's titles except for the literary origin.
In 1987, Melbourne House released War in Middle Earth, a real-time strategy game.[6][7]
Konami also released an action-strategy game titled J. R. R. Tolkien's Riders of Rohan.[8]
The Lord of Rings: Journey to Rivendell was announced in 1983 by Parker Brothers for the Atari 2600, but was never released. The prototype ROM can be found at AtariAge.[9][10]
In 1990, Interplay, in collaboration with Electronic Arts (who would later obtain the licenses to the film trilogy), released Lord of the Rings Vol. I (a special CD-ROM version of which featured cut-scenes from Ralph Bakshi's animated adaptation) and the following year's Lord of the Rings Vol. II: The Two Towers, a series of role-playing video games based on the events of the first two books. A third instalment was planned, but never released. Interplay's games mostly appeared on the PC and Amiga, but later they did a Lord of the Rings game for the SNES, which was different from the PC Version. A Lord of the Rings game for Sega Genesis was planned to be released by Electronic Arts but never released.[11][12][13] In 2000, Troika Games was contracted to make a Lord of the Rings game by Sierra On-Line based on the novel. In 2001, Sierra decided to develop the game internally. The game was cancelled in 2002, when Sierra shut down their development studio.[14]
Film trilogy revival (2001–2009)
Thereafter, no official The Lord of the Rings titles were released until the making of Peter Jackson's The Lord of the Rings film trilogy for New Line Cinema in the early 2000s, which brought the story to the mass market. Electronic Arts obtained the licences for the three films, while Vivendi Games obtained the licence to produce games based on the books from Tolkien Enterprises. This gave rise to an unusual situation: Electronic Arts produced no adaptation of The Fellowship of the Ring, but produced adaptations of The Two Towers (which covered events of both the first two films)[15] and The Return of the King,[16] whereas Vivendi only produced a game covering the first volume of Tolkien's work, The Fellowship of the Ring.[17] While Vivendi's access to the book rights prevented them from using material from the film, it permitted them to include elements of The Lord of the Rings which were not in the films. EA, on the other hand, were not permitted to do this, as they were only licensed to develop games based on the films, which left out elements of the original story or deviated in places.[18]
In May 2005 Turbine, Inc. announced that they had acquired exclusive rights to create massively multiplayer online role-playing games based on the novel by Tolkien Enterprises,[28] and launched The Lord of the Rings Online: Shadows of Angmar on 24 April 2007.[29] Initially, the game covered the region of Eriador, from the Grey Havens to the Misty Mountains, and about as far north and south, but subsequent updates and expansion packs have more than doubled the game world, including areas such as Moria, Lothlórien, Mirkwood, Isengard and Rohan. The game is based on the books and Turbine's licence explicitly prohibits them from including any story or design elements unique to the movie adaptations. On the other hand, this allowed game designers to include lesser-known areas and references to the events, which are absent from the movies. The first expansion to The Lord of the Rings Online was released on 18 November 2008, entitled Mines of Moria.[30] The next expansion, Siege of Mirkwood, was released on 1 December 2009.[31]
The third expansion titled Rise of Isengard went live on 27 September 2011 and included the areas of Dunland, the Gap of Rohan and Isengard where the tower of Orthanc is located.[32] The fourth expansion, Riders of Rohan, was released on 15 October 2012, featuring The Eaves of Fangorn and eastern part of Rohan up to the East Wall.[33] The fifth expansion, Helm's Deep, launched in November 2013 and added the remainder of the Rohan landscape.[34]
The Lord of the Rings: Conquest produced by Pandemic Studios using the same engine used in Star Wars: Battlefront was released in early 2009 on the PC and all seventh-generation video game systems except the Wii and PSP. All versions received mixed reviews, with the Nintendo DS version garnering slightly better reviews.[35] The game also marked the end of Electronic Arts licence, which had already been extended some months so that the game could be completed. Subsequently, the licence, obtained via Tolkien Enterprises, passed to Warner Bros.[36]
The Warner Bros. era (2010–present)
After Warner Bros. gained the licence to publish Middle-earth video games, the first game to be published under this new licence holder would be The Lord of the Rings: Aragorn's Quest, an action-adventure retelling of the Peter Jackson film trilogy from Aragorn's perspective, on Nintendo and Sony video game platforms, with Wii and PlayStation 3 versions taking advantage of motion controls to simulate sword, shield and bow combat.[37]
An action-adventure game, titled The Lord of the Rings: Gollum and focusing on the titular character, was announced by Daedalic Entertainment in March 2019.[47] The game was originally scheduled for release in 2021, which would end up being pushed to 2022,[48][49][50] until publisher Nacon announced a release date of 25 May 2023 for Steam, PlayStation, and Xbox, with a Switch version later in the same year.[51] The game was released to generally negative reviews.
Ahead of Gollum's initial release, a new mobile game, titled The Lord of the Rings: Heroes of Middle-earth, was released for iOS and Android on May 10, 2023 by Electronic Arts,[52][53] and is the first game to released by such publisher since The Lord of the Rings: Conquest. It is a turn-based role-playing game developed by EA Capital Games that plays similarly to its previously developed Star Wars: Galaxy of Heroes. However, just months after worldwide launch, Electronic Arts prematurely ended support for the game, scheduling it to shut down on May 24, 2024,[54] amidst the turmoil of the 2023–2024 video game industry layoffs that affected the company's development projects.
The Lord of the Rings: Return to Moria is a survival-crafting multiplayer game developed by Free Range Games and published by North Beach Games, released on October 24, 2023. The story takes place during the Fourth Age and follows a company of dwarves as they try to retake their homeland Moria and restore the long-lost ancient kingdom of Khazad-dûm.[55]
Unofficial games
Unofficial games include Shadowfax (1982) by Postern, a simplistic side-scrolling action game for the Spectrum, C64, and VIC-20, in which Gandalf rides the titular steed while smiting endless Nazgûl. Some of the most enduring unlicensed games are Moria (1983), a roguelike based loosely on The Fellowship of the Ring (and unrelated to a 1975 game of the same name with only scant connection to Tolkien); its various forks such as Angband (1990), loosely based on The Silmarillion; Elendor (1991), a MUSH based on Tolkien in general;[56][57] and two MUDs based on The Lord of the Rings: MUME (Multi-Users in Middle-earth) (1992)[58][59] and The Two Towers (1994).[60]
A homebrew text adventure was created for the Atari 2600, based on The Fellowship of the Ring, by Adam Thornton. The game, which is separate and not related to the unreleased Parker Brothers game,[9] was self-published in 2002.[61]
^Moss, Will; Pantuso, Joe (6 April 1996). The Complete Internet Gamer. John Wiley & Sons. p. 142. ISBN0-471-13787-1. Elendor is a very large and successful Mush dedicated to role playing and exploration in the world of J.R.R. Tolkien's Middle Earth. This is the same universe immortalized in the classic Lord of the Rings trilogy, the books that defined sword-and-sorcery fantasy. If you don't want to encounter a lot of other players, this is the wrong Mush to play in. Elendor is well populated, and it is hard to move around without encountering other characters.
^Davis, Erik (October 2001). "Wired 9.10: The Fellowship of the Ring". Wired. Retrieved 13 April 2010. Elendor, an old-school Middle-earth multiuser shared hallucination, remains one of the most popular text-based worlds in cyberspace.
^Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company. p. 79. ISBN0-679-75592-6. MUME IVMulti-Users in Middle Earth, or MUME, simulates Tolkien's world of Middle Earth. [...] Role-playing is encouraged, but this is primarily an adventure and combat MUD. [...] Server: Diku
^Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company. p. 247. ISBN0-679-77034-8. MUME [...] The action takes place in the late Third Age, before The Hobbit and after the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf and all the epic tales narrated in The Lord of the Rings may take place.
^English, Katharine, ed. (1996). Most Popular Web Sites: The Best of the Net from A 2 Z. Lycos Press / Macmillan Publishers. p. 315. ISBN0-7897-0792-6. Two Towers Multi-User Dungeon http://www.angband.com/towers This page serves as an entrance to the Two Towers Multi-User Dungeon, allowing game players to step into the world of fantasy writer J.R.R. Tolkien. Intrepid visitors can learn about the game or link to Tolkien sites dotting the net.
^"AtariAge". Archived from the original on 6 October 2014. Retrieved 2 October 2014.