2019 book
Museums and Digital Culture (2019) is an interdisciplinary book about developments in digital culture with respect to museums .[ 1] [ 2] It is edited by Tula Giannini and Jonathan P. Bowen , who are also the authors of 12 chapters. The book is part of the Springer Series on Cultural Computing, edited by Ernest Edmonds . The book was launched at the EVA London 2019 Conference.[ 3]
Contents
The book is divided into nine parts, with 28 chapters by a variety of authors. The book includes a foreword by Loïc Tallon, co-editor of the 2008 book Digital Technologies and the Museum Experience . There is also a preface, list of contributors and abbreviations, and an index.
Parts
The book is divided into the following parts:
Contributors
The following authors contributed to chapters in the book:
Reviews
The book has been reviewed in the following journals:
The Arts and Computational Culture
In 2024, the editors produced a follow-on volume in the same Springer series, The Arts and Computational Culture: Real and Virtual Worlds , considering the arts with respect to computational culture , including 27 contributed chapters in seven parts, with a foreword by Paul Brown , a computational artist .[ 9] [ 10] This was reviewed in the journal Nature .[ 11]
References
^ Giannini, Tula ; Bowen, Jonathan P. (2018). "Of Museums and Digital Culture: A landscape view" . EVA London 2018 Conference Proceedings . Electronic Workshops in Computing (eWiC). BCS : 172– 179. doi :10.14236/ewic/EVA2018.34 .
^ "Museums and Digital Culture – New Perspective and Research" . Arts & Médias . Retrieved 4 October 2020 .
^ "Museums and Digital Culture book launch" . EVA London Conference. 2019. Retrieved 4 October 2020 .
^ "Museums and Digital Culture: New perspectives and research" . PhilArchive . 2019. Retrieved 4 October 2020 .
^ Koslow, Jennifer (4 September 2019). "Book Review – Museums and digital culture: new perspectives and research". Museum Management and Curatorship . 34 (5): 537– 539. doi :10.1080/09647775.2019.1661098 . S2CID 203059899 .
^ Myrczik, Eva Pina (2020). "Book Review – Tula Giannini & Jonathan P. Bowen (Eds.): Museums and Digital Culture: New Perspectives and Research. Cham, Switzerland: Springer International Publishing. 2019" . MedieKultur: Journal of Media and Communication Research . 36 (68): 150– 152. doi :10.7146/mediekultur.v36i68.121718 . ISSN 1901-9726 .
^ Sampaio, Margarida Melo (2020). "Tula Giannini e Jonathan P. Bowen (ed.) – Museums and Digital Culture: New Perspectives and Research" . MIDAS: Museus e Estudios Interdisciplares (in Portuguese). 12 (12). doi :10.4000/midas.2346 . ISSN 2182-9543 .
^ Dätsch, Christiane (2021). "Tula Giannini / Jonathan P. Bowen (Hgg.): Museums and Digital Culture. New Perspectives and Research. Cham (Springer series on Cultural Computing), 2019, 589 Seiten" . Journal of Cultural Management and Cultural Policy / Zeitschrift für Kulturmanagement und Kulturpolitik (in German). 7 (1): 200– 206. doi :10.14361/zkmm-2021-0112 . S2CID 235747797 .
^ Giannini, T. ; Bowen, J.P. , eds. (2024). The Arts and Computational Culture: Real and Virtual Worlds . Series on Cultural Computing. Springer . doi :10.1007/978-3-031-53865-0 . ISBN 978-3-031-53864-3 . S2CID 270801523 .
^ "The Arts and Computational Culture, 2024" . DBLP . Schloss Dagstuhl . 2024. Retrieved 1 November 2024 .
^ Robinson, Andrew (27 September 2024). "Do orangutans like your toothpaste? Books in brief" . Nature . 634 (8036). Springer Nature : 1039. doi :10.1038/d41586-024-03174-y . PMID 39333419 .
External links