The game was developed by n-Space, in collaboration with Digital Extremes, and was released worldwide on October 20, 2015 for Microsoft Windows, OS X, and Linux, with PlayStation 4, and Xbox One versions coming out in 2016.[7] It would be n-Space's last project before they closed in 2016.[citation needed] On December 11, 2017, it was announced via social media that Sword Coast Legends would no longer be available for retail after December 31, 2017, but that their servers would remain operational "for the foreseeable future."[8] The servers were closed on July 25, 2018 and the game can now be played only offline.[9]
The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[10][11][12]PC Gamer called it "A straightforward cliché that feels out of place in the new wave of cRPGs."[20]IGN said, "Poor creation tools and an aversion to genuine, interesting decision-making keep Sword Coast Legends from succeeding."[18]
The Escapist gave the PC version three-and-a-half stars out of five, calling it "a comfortable return to the D&D rules and universe, but oversimplified combat and a repetitive feel to dungeons and quests keep this game from being great."[23] However, Slant Magazine gave it two-and-a-half stars out of five, saying, "The campaign provided with the package, predictably for a title whose main focus is its editor, remains serviceable but fails to impress."[24]The Digital Fix gave the Xbox One version five out of ten, calling it "a game that loses your interest purely down to the fact that by the time the next map has loaded you've pretty much forgotten why you went there."[25]
^ abMorrison, Angus (October 23, 2015). "Sword Coast Legends review". PC Gamer. Future plc. Archived from the original on March 30, 2023. Retrieved August 24, 2024.
^Taylor, Peter (August 31, 2016). "Sword Coast Legends (XOne)". The Digital Fix. Poisonous Monkey Ltd. Archived from the original on September 1, 2016. Retrieved August 25, 2024.