Weiß Schwarz
Weiß Schwarz (ヴァイスシュヴァルツ, Vaisu Shuvarutsu) is a Japanese collectible card game created by Bushiroad. The game is separated into Weiß-side and Schwarz-side. "Weiß" and "Schwarz" are German for white and black, respectively. The game main attraction is the fact that its different expansions contain cards from different licensed properties (manga and anime series such as Bakemonogatari, Log Horizon, Madoka, Attack on Titan, The Melancholy of Haruhi Suzumiya and Fate Stay Night, among others).[1] The game was launched in March 2008.[2] It received an English release in 2013.[3][4] In 2010 Animate Times called the game "hugely popular", and noted that the game has produced 100 million cards within 21 months since its release, and 2000 million after 31 months.[2] The game was also called popular by Anime News Network in 2013[4] and 2021,[5] and by GameRant in 2021.[6] GameplayThe game focuses on two main aspects: character battle and clock/level which regulate what cards can be played as well as acting as a player's life points.[3] The game is designed for two players and an average game lasts about 10-15 minutes.[1] Rules
Victory conditions
Playing AreasDeck AreaThe player's deck is placed face down in this area and consists of 50 cards. Unlike other trading card games, the game does not end when a player runs out of cards in their deck. Instead, the player shuffles the cards in their waiting room to put back in the deck area.[7] Level AreaCards placed in this area represent the player's level. Upon reaching level 4, the player loses.[7] Clock AreaWhen a player takes damage, the amount dealt is then added in cards to this area. This zone can hold up to six cards at time. When a seventh card is added, the player is forced to level up.[7] Stock AreaCards representing "Stock" are placed in this area. Cards in this area are placed faced down after trigger checks and cannot be revised or rearranged.[7] Climax AreaA maximum of one face-up Climax card is allowed in this zone. During the end phase, any card in this area is sent to the Waiting Room.[7] Stage AreaConsists of five stage positions. Character cards are placed face-up in these areas. There are two types of Stage Areas:
The three foremost positions make up the Center Stage. Character cards placed in this area can battle with opponent's Character cards directly in front of them.[7]
The two rear positions make up the Back stage. Character cards placed in this area cannot battle with opponent's Character cards. However, cards in this usually possess support abilities.[7] Waiting RoomCards that have been retired/used are placed in this area. Example: Character cards defeated in battle.[7] Memory AreaThe cards that are removed from the game are placed in this area.[7] PhasesGameplay of Weiß Schwarz is broken into several phases during a players turn: Stand phaseAll characters on the active player's Stage in [Rest] are returned to [Stand]. Draw phaseThe active player draws a card from the top of his deck. Clock phaseThe active player may choose to discard one card from his hand into his/her Clock Area to draw 2 additional cards from his/her deck. Main phaseThe phase where you play and move characters or event cards and activate start up abilities/effects. When you play a card, you have to fulfill the three conditions (level, cost, and color) in order to play the card. Climax phaseClimax cards are played during this phase. You must have a card in either your Level Area or Clock Area that matches the color of the Climax card you wish to play in order to play it. Battle phaseThe player declares an attack of choice with their characters one at a time to damage the opponent's life points (called "Clock" in Weiß Schwarz) and also their characters (if present) at the same time.
This attack is the default attack when a character is attacking an empty slot.
The player may choose this attack when a character is attacking and there is a character opposing it. Battle between the characters will occur and the character with the lower Power will be put to [Reverse]. Characters that are put to [Reverse] will be sent to the Waiting Room during the Encore Phase unless otherwise stated. The Soul Damage total the attacking character deals to the opposing player is equal to the character's Soul plus any additional Soul as a result of the trigger phase.
The player may choose this attack when a character is attacking and there is a character opposing it. Battle between the characters will NOT occur. The attacking character will suffer a Soul Damage penalty that is equivalent to the Level of the opposing character. The Soul Damage total the attacking character deals to the opposing player is equal to the character's Soul minus the Level of the opposing character, plus any additional Soul as a result of the trigger phase. Trigger phaseUpon declaring an attack from front attack, side attack, or direct attack, a card is flipped over from your deck as trigger to check for trigger (effect varies upon trigger) and the card goes into stock. The trigger phase occurs with the attack of each character. Counter phaseIf you declared a front attack, your opponent may play a character/event counter card, if they have one. Damage phaseYour opponent takes damage equivalent to your soul output + soul trigger upon trigger step (if any) by flipping over cards from the top of their deck onto their clock. 7 cards on the clock raises their level by 1, and any additional damage are retained onto the next level. However, should they flip over a climax card, all the damage sustained for that damage step is canceled, and the cards are moved into the Waiting Room (discard pile) instead. Character battling phaseThis phase occurs only when a Front Attack is declared. Encore phaseThis phase occurs when the current player has decided to stop attacking. End phaseYou pass on your turn to the opponent. Card typeThere are 3 main type of cards in Weiß Schwarz: character cards, event cards, and climax cards. They are further broken down into colors and level subcategories. A deck can contain up to four copies of cards with the same name, and no more than 8 climax cards per deck. The number of cards in a deck build is exactly 50. Character cardsCharacter cards form the base of the gameplay, serving as your means of damaging the opponent and subsequently defeating them. Character cards have several features which include the level and cost on the top left, soul trigger on the top right, effects, color, power, soul output and traits on the bottom of the card. To play a character, you have to meet the color requirement (applies only to card level 1 and above), the cost requirement, and the level requirement. Event cardsEvent cards act as an instant play card during your main phase which may give functions like retrievals or healing effects. Event cards have to meet color and level requirements to be played. Climax cardsClimax cards boost your soul and power damage output during your climax phase upon play, increases soul output or resource advantage upon triggering on the trigger phase, and serve as a damage canceler during the damage phase. Due to the usefulness of climax cards, a deck is capped at 8 climaxes. Climax card have to meet the color requirement to be played during the climax phase. Participating titlesMain titlesExtra Pack/Extra BoosterUpcoming titles
See also
References
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