Jump Super Stars features characters from the Japanese manga magazine Weekly Shōnen Jump. The game supports 2-4 players in multiplayer and features over 75 missions.
Koma (panel) is the term for the characters that the player can use in the game. Each koma uses from 1 to 7 squares of the koma deck at the bottom screen of the Nintendo DS. The deck has 20 squares (4 x 5) for the player to place their koma.
There are three types of koma: help koma, support koma and battle koma.
Help koma are only one square large. They'll boost up or help players in the game, but they will not appear on Battle Screen.
Support koma are two to three squares large. These koma will show up briefly on the battle screen to help the player, generally by attacking, blocking, restoring health, or some other move.
Battle koma are four to seven squares large, and these koma fight throughout each round. These koma represents the characters that the player controls in the battle screen, and the player can switch between characters by tapping their koma in the koma deck like a tag battle.
The player can build and store up to ten koma decks, and each deck must have at least one help koma, one support koma and one battle koma to be valid for use in battle. There are also a set of predefined decks that the player can use, but the player cannot change or delete those. It is also possible to exchange decks between friends, but they won't be able to edit the decks.
Ally boosting is done by placing koma next to each other in the deck maker. If the koma placed next to each other are "compatible", their attributes will go up. Battle characters can get a longer health bar, or increase the maximum number of special attack gauges.
Represented series
This is a list of represented series in Jump Super Stars. Most of the main characters from each series appear as characters within the games. There are 27 series in total.
Jump Super Stars was first revealed in an issue of Weekly Shōnen Jump.[29] Ganbarion was commissioned to develop the game by Hitoshi Yamagami, the head of Nintendo SPD at the time, and the development team had less than a year to finish the title.[30]Jump Super Stars was later shown at Jump Festa 2005, the same event where Nintendo revealed plans to release games based on Eyeshield 21.[31]
Video game company Tommo had exclusive distribution rights to sell Jump Super Stars (and Jump Ultimate Stars) in North America through retailers such as Best Buy and Fry's Electronics. Many small business received minimal stock of these games.[citation needed]
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Jump Super Stars garnered "generally favorable reviews", according to review aggregator site Metacritic.[32] The game sold between 202,139 and 220,912 copies in its first week of availability on the market, according to Famitsu and Media Create.[43][44] It became one of Japan's best-selling games in 2005, selling between 464,076 and 549,265 copies during its lifetime.[43][45]