The game plays as a 2.5Dside-scrollingrun and gun shoot 'em up with elements of a platformer. It follows the tradition of games such as Contra and Metal Slug, with a power-up-based non-linear exploration structure akin to Metroid. The player takes the role of TransFed Marshall John "Dutch" Cane, a space marine sent to check up on researchers on the space platform named Honour Guard, only to discover that they have been mutilated by aliens. On the way through each level, the player can blast through walls, floors or ceilings to reveal secret areas, and shoot in full 360-degree range. There are 10 levels in total.
^Alex Navarro (November 21, 2003). "BlowOut Review (PS2)". GameSpot. Red Ventures. Archived from the original on October 27, 2019. Retrieved October 27, 2019.
^Alex Navarro (January 9, 2004). "BlowOut Review (Xbox)". GameSpot. Red Ventures. Archived from the original on October 27, 2019. Retrieved October 27, 2019.
^Bill and Lance, Contra Soldiers (March 25, 2004). "BlowOut (GCN)". IGN. Ziff Davis. Archived from the original on October 27, 2019. Retrieved October 27, 2019.
^ abBill and Lance, Contra Soldiers (November 5, 2003). "Blowout [sic] (PS2, Xbox)". IGN. Ziff Davis. Archived from the original on October 27, 2019. Retrieved October 27, 2019.